Friday, July 15, 2016

Hammer technology publicly for the first time today on VR VR have not succeeded

Lei feng's network (search for "Lei feng's network" public attention): based on the Hammer technology, design Director of pumel speech at the singularity • innovators Summit finish, Lei feng's network does not change the intent of the deletion.

Hammer technology publicly for the first time today on VR:VR have not succeeded because of these reasons

Virtual reality in China in 2012 is just a known term, now all hot spots in the technology industry, we believe that virtual reality is the next common man-machine computing platform. DKNY

VR、AR、MR、CR...... I don't know what r the future, but you can call the HMD (Head Mount Display), because it is a head-mounted display.

"The HMD is mankind's last piece of screen", I don't know who said that, perhaps Mark Twain said.

First according to human on equipment of needs do a judge, from first in stone Shang records information--stone is a is to interactive, you to lettering hard, is not can mobile, is big range of displayed equipment; then invention has Zhang paper, and screen, then invention has TV, and computer, last is this years we invention has intelligent phone or called handheld computer, is can interactive can mobile of small screen. History is hard to combine convenience and display area. Or convenient, but the show has an area of limited or the display is large and cannot be moved. Until the emergence of HMD, you can move and a 360-degree screen, it is already the largest monitor.

Hammer technology publicly for the first time today on VR:VR have not succeeded because of these reasons

Picture source: 3dprintingindustry

Let us look at PC,PC starting from 2011 into slow decline. Look at the Smartphone industry, from Apple's first generation by 2015 was on the rise last year, appeared in the first quarter of this year since the 1994 IBM invented the first smart phone for the first time since the recession.

(In the industry) to find an export, the export must be platform-level, the second must be the universal level to meet the platform level and the versatility of the only HMD.

So, why VR yet today?

From the user's previous demands, the entire industry needs and the needs of human imagination, we believe that VR it certainly can, but why not now?

First of all, it does not have a unified interactive form:

This year most first-class VR and AR devices on the market such as: Gear VR, Rift CV1, etc, their interaction devices no one looks the same.

On the PC, device is a mouse and keyboard, at most a touchpad. Mobile easier, on a touch screen.

VR and AR field HMD how many devices, we can look at. This is not exactly a statistic, incomplete statistics there are 10 kinds of interactive programmes. We don't need 10, you only need 1 elegant interaction scenarios, but it still does not appear, this is the first reason why not.

Second reason is there is no uniform operating system:

HTC Vive, and Oculus, and PSVR, and OSVR and the HoloLens, each platform has a different look, different SDK ... ... To test the operating system on the market for at least 9 species.

Hammer technology publicly for the first time today on VR:VR have not succeeded because of these reasons

Source: techinsider

Because hardware target limit of the third without problems:

First VR good picture of our imagination.

Let us look at the resolution, mainstream manufacturers as 2160x1200, but is assigned to only half of each eye, is 1200x1080, and to make matters worse, in fact accepted by the naked eye limiting resolution is 730x730, what is the concept? In 2016, today our VR equipment can see pixels, equal to 1998 15-inch CRT monitor.

Consumption function, in that the resolution of the case, a conservative estimate is 2.1 times times the game calculation screen 1080P display. The first generation of HMD, each one of us also need to calculate at least 4 million pixels, and at least 90 frames, you need to 11.11ms a picture. We need a more powerful computer, we need three pieces of graphics cards, an eight-core CPU and cooling ... ...

We are on Earth only if 3% VR can meet the requirements, 1% can meet the ideal requirements for VR, the worst, most people first experienced VR device is a computer, this is the most tragic. If you want to reach the ideal picture, picture of retinal level, we need two 16K screen refresh rate of 240 frames.

More from the limit of human beings, into the virtual world, we see images of flying, but ass to tell you to sit on a stool, the results will make you very dizzy; fear more, once our fear comes from ahead, 45-inch screen, now fears from all sides, fear of 360.

No unified interaction, there is no uniform system, hardware limitations, many more human limits, this is no reason for it.

DKNY

When can you?

We say 2014 is the first virtual reality, but like a year back during the first year, the first year of what has happened in the past, nothing happened. DKNY iPhone cases

Hammer technology publicly for the first time today on VR:VR have not succeeded because of these reasons

Image credit: Engadget

When we look at the entire technology industry timeline when there are basically several time periods, first of all, there is a company, a product, a company defines standard, then some accessibility standards of the company, and then plateau into the product.

From the invention of a product to a company-defined standard to experience how long, for 13 years in the PC, Smartphone from IBM invented the first smart phone, Apple appears after 14 hours. HMD from appears to not yet defined who, after 21 years.

Can this factor is that standard-setters appear, he must work out everything, this definition must be like iOS, from software to hardware and SDK to all input device to do, define VR standard's company still did not appear.

We look at the situation now, at what stage, if you put the timeline in 10 dimensions. From 2014 to 2020, we are still in early stages of premature and premature closing stages, something we believe is about to happen, from closed to open. Stage of maturity will experience not from a closed to an open and standard definition appears--it must be a closed system, then there will be a company called standard followers. Standard-setters and standard following these two things are the VR, AR the same two things that are important, when can this two things mark this thing, so we think the second very important thing is the emergence of open platform.

I'm going to head, I know that two things--VR, AR you can become.

When it appears, we believe that in 2019, will appear, define what VR, or AR come; two years after 2019 follower of standards, which is an open platform. This is something in 2019 and 2021, 2016 until now, what do we do at this time? If we don't do anything, is OK. No, probably only at this stage can be born great companies (Adobe, and Oracle, a company like EA are born during this period). Only at a earlier time, have a chance to let entrepreneurs into the wave, became the trendsetter of the industry.

A gloomy statistics, to 2019 when the VR industry output value is about $ 20 billion, based on the optimistic statistics, standard-setters, standard followers will appear in 2025, 9 years later the industry will reach us $ 182 billion, more than PC industry production value.

With enthusiasm but I want to say is we in this business, not because of the numbers, but the human imagination, the things I want to say is that we do, for the first time gives us almost unlimited possibilities of mankind as a whole, to create a new world, to create a real dream, this is the mission and dream to think that people of our generation, thank you!

Pumel finally tells us that Hammer technology around 2015 has entered the field of VR, is the first domestic VR company and team. Since then the industry has less than 5 seen the hammer at this stage of the demo, all of the feedback was very surprised.

In addition, the message from the supply chain: the hammers have just launched the VR machine research and development.

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